commit | dde5673ac98a095b3d781f34ee8643699b0c49b0 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jul 30 21:46:08 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 30 21:46:08 2024 +0000 |
tree | 8479e70bbfdfb522b8eb4e3b946b0f6bb8e6aacb | |
parent | a62b2521f025e96d81a7a5ffdf33fd962a892788 [diff] |
[hlsl] Emit `textureGather` in HLSL IR This CL adds support for the `textureGather` intrinsic to the HLSL IR backend. Bug: 42251045 Change-Id: I7467bb03f7e5ae9d66133e1a7d0476e993ae507d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200247 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.