commit | dded6b72b782b9213aee0a3ade70cdb3bd017f54 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Oct 31 15:02:03 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 31 15:02:03 2023 +0000 |
tree | 42ee3716852b362168d82cd2afa3f674dddfb960 | |
parent | 33916587848358f38cb72f0afd0b410063d895df [diff] |
Support separate depth-stencil readonlyness for render bundles This was missed in the previous commit adding this support for render passes and render pipelines. Also rework the PipelineAndPassCompatibilityTests to check with separate depth and stencil readonlyness (to make sure they are not checked together during that validation). Bug: dawn:2146 Change-Id: Iebc80fca819a33a67a71c4fabb542d7b90c229fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158400 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.