blob: 8b8f883c0b7c317c1c7f3fb2e1b83fb30cec0788 [file] [log] [blame]
cbuffer cbuffer_u : register(b0, space0) {
uint4 u[8];
};
RWByteAddressBuffer s : register(u1, space0);
void s_store_1(uint offset, matrix<float16_t, 4, 3> value) {
s.Store<vector<float16_t, 3> >((offset + 0u), value[0u]);
s.Store<vector<float16_t, 3> >((offset + 8u), value[1u]);
s.Store<vector<float16_t, 3> >((offset + 16u), value[2u]);
s.Store<vector<float16_t, 3> >((offset + 24u), value[3u]);
}
void s_store(uint offset, matrix<float16_t, 4, 3> value[4]) {
matrix<float16_t, 4, 3> array_1[4] = value;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
s_store_1((offset + (i * 32u)), array_1[i]);
}
}
}
matrix<float16_t, 4, 3> u_load_1(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load_1 = u[scalar_offset / 4];
uint2 ubo_load = ((scalar_offset & 2) ? ubo_load_1.zw : ubo_load_1.xy);
vector<float16_t, 2> ubo_load_xz = vector<float16_t, 2>(f16tof32(ubo_load & 0xFFFF));
float16_t ubo_load_y = f16tof32(ubo_load[0] >> 16);
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_3 = u[scalar_offset_1 / 4];
uint2 ubo_load_2 = ((scalar_offset_1 & 2) ? ubo_load_3.zw : ubo_load_3.xy);
vector<float16_t, 2> ubo_load_2_xz = vector<float16_t, 2>(f16tof32(ubo_load_2 & 0xFFFF));
float16_t ubo_load_2_y = f16tof32(ubo_load_2[0] >> 16);
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_5 = u[scalar_offset_2 / 4];
uint2 ubo_load_4 = ((scalar_offset_2 & 2) ? ubo_load_5.zw : ubo_load_5.xy);
vector<float16_t, 2> ubo_load_4_xz = vector<float16_t, 2>(f16tof32(ubo_load_4 & 0xFFFF));
float16_t ubo_load_4_y = f16tof32(ubo_load_4[0] >> 16);
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_7 = u[scalar_offset_3 / 4];
uint2 ubo_load_6 = ((scalar_offset_3 & 2) ? ubo_load_7.zw : ubo_load_7.xy);
vector<float16_t, 2> ubo_load_6_xz = vector<float16_t, 2>(f16tof32(ubo_load_6 & 0xFFFF));
float16_t ubo_load_6_y = f16tof32(ubo_load_6[0] >> 16);
return matrix<float16_t, 4, 3>(vector<float16_t, 3>(ubo_load_xz[0], ubo_load_y, ubo_load_xz[1]), vector<float16_t, 3>(ubo_load_2_xz[0], ubo_load_2_y, ubo_load_2_xz[1]), vector<float16_t, 3>(ubo_load_4_xz[0], ubo_load_4_y, ubo_load_4_xz[1]), vector<float16_t, 3>(ubo_load_6_xz[0], ubo_load_6_y, ubo_load_6_xz[1]));
}
typedef matrix<float16_t, 4, 3> u_load_ret[4];
u_load_ret u_load(uint offset) {
matrix<float16_t, 4, 3> arr[4] = (matrix<float16_t, 4, 3>[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = u_load_1((offset + (i_1 * 32u)));
}
}
return arr;
}
[numthreads(1, 1, 1)]
void f() {
s_store(0u, u_load(0u));
s_store_1(32u, u_load_1(64u));
uint2 ubo_load_8 = u[0].zw;
vector<float16_t, 2> ubo_load_8_xz = vector<float16_t, 2>(f16tof32(ubo_load_8 & 0xFFFF));
float16_t ubo_load_8_y = f16tof32(ubo_load_8[0] >> 16);
s.Store<vector<float16_t, 3> >(32u, vector<float16_t, 3>(ubo_load_8_xz[0], ubo_load_8_y, ubo_load_8_xz[1]).zxy);
s.Store<float16_t>(32u, float16_t(f16tof32(((u[0].z) & 0xFFFF))));
return;
}