#include <metal_stdlib> | |
using namespace metal; | |
struct tint_private_vars_struct { | |
float2x4 m1; | |
}; | |
struct Uniforms { | |
/* 0x0000 */ uint i; | |
/* 0x0004 */ uint j; | |
}; | |
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) { | |
thread tint_private_vars_struct tint_private_vars = {}; | |
tint_private_vars.m1[0][(*(tint_symbol_1)).j] = 1.0f; | |
return; | |
} | |