Forward callbacks to Instance after Device is destroyed.

When InstanceBase::ProcessEvents() iterates through list of devices, one
device might be being destructed on another thread. Even if we try to
increase ref count of that device inside the ProcessEvents(), the device
might be in the middle of destructor call on another thread, increasing
the ref count is invalid in this case.

This CL attempts to fix this issue by removing the device's pointer
from InstanceBase earlier: when DeviceBase::WillDropLastExternalRef()
is called. After this point, any callback registered to this device will
be forwarded to InstanceBase's callback queue instead.

Bug: dawn:752
Change-Id: I8ae86575e34f753e52a76f5fc774bbb5366a1b85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124281
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
9 files changed
tree: a7e933d53afed8c1671a4b0b1011497e62b151cd
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.