| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float : require |
| |
| struct mat2x4_f16 { |
| f16vec4 col0; |
| f16vec4 col1; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| mat2x4_f16 inner[4]; |
| } u; |
| |
| layout(binding = 1, std430) buffer s_block_ssbo { |
| float16_t inner; |
| } s; |
| |
| float16_t a(f16mat2x4 a_1[4]) { |
| return a_1[0][0].x; |
| } |
| |
| float16_t b(f16mat2x4 m) { |
| return m[0].x; |
| } |
| |
| float16_t c(f16vec4 v) { |
| return v.x; |
| } |
| |
| float16_t d(float16_t f_1) { |
| return f_1; |
| } |
| |
| f16mat2x4 conv_mat2x4_f16(mat2x4_f16 val) { |
| return f16mat2x4(val.col0, val.col1); |
| } |
| |
| f16mat2x4[4] conv_arr4_mat2x4_f16(mat2x4_f16 val[4]) { |
| f16mat2x4 arr[4] = f16mat2x4[4](f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf)); |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = conv_mat2x4_f16(val[i]); |
| } |
| } |
| return arr; |
| } |
| |
| void f() { |
| float16_t tint_symbol = a(conv_arr4_mat2x4_f16(u.inner)); |
| float16_t tint_symbol_1 = b(conv_mat2x4_f16(u.inner[1u])); |
| float16_t tint_symbol_2 = c(u.inner[1u].col0.ywxz); |
| float16_t tint_symbol_3 = d(u.inner[1u].col0.ywxz[0u]); |
| s.inner = (((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |