blob: 36b08583497c125b254e962a714b98f5be6b8bbf [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat2x4_f16 {
f16vec4 col0;
f16vec4 col1;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
mat2x4_f16 inner[4];
} u;
layout(binding = 1, std430) buffer s_block_ssbo {
float16_t inner;
} s;
float16_t a(f16mat2x4 a_1[4]) {
return a_1[0][0].x;
}
float16_t b(f16mat2x4 m) {
return m[0].x;
}
float16_t c(f16vec4 v) {
return v.x;
}
float16_t d(float16_t f_1) {
return f_1;
}
f16mat2x4 conv_mat2x4_f16(mat2x4_f16 val) {
return f16mat2x4(val.col0, val.col1);
}
f16mat2x4[4] conv_arr4_mat2x4_f16(mat2x4_f16 val[4]) {
f16mat2x4 arr[4] = f16mat2x4[4](f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat2x4(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_mat2x4_f16(val[i]);
}
}
return arr;
}
void f() {
float16_t tint_symbol = a(conv_arr4_mat2x4_f16(u.inner));
float16_t tint_symbol_1 = b(conv_mat2x4_f16(u.inner[1u]));
float16_t tint_symbol_2 = c(u.inner[1u].col0.ywxz);
float16_t tint_symbol_3 = d(u.inner[1u].col0.ywxz[0u]);
s.inner = (((tint_symbol + tint_symbol_1) + tint_symbol_2) + tint_symbol_3);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}