| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| if (VOLATILE_NAME) |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) { |
| float3x3 result = float3x3(float3(in[0].elements), float3(in[1].elements), float3(in[2].elements)); |
| return result; |
| } |
| |
| tint_array<float3x3, 4> tint_unpack_vec3_in_composite_1(tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 4> in) { |
| tint_array<float3x3, 4> result = tint_array<float3x3, 4>{tint_unpack_vec3_in_composite(in[0]), tint_unpack_vec3_in_composite(in[1]), tint_unpack_vec3_in_composite(in[2]), tint_unpack_vec3_in_composite(in[3])}; |
| return result; |
| } |
| |
| void assign_and_preserve_padding_1(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| (*(dest))[2u].elements = packed_float3(value[2u]); |
| } |
| |
| void assign_and_preserve_padding(device tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 4>* const dest, tint_array<float3x3, 4> value) { |
| TINT_ISOLATE_UB(tint_volatile_true) for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| assign_and_preserve_padding_1(&((*(dest))[i]), value[i]); |
| } |
| } |
| |
| kernel void f(device tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 4>* tint_symbol [[buffer(1)]], const constant tint_array<tint_array<tint_packed_vec3_f32_array_element, 3>, 4>* tint_symbol_1 [[buffer(0)]]) { |
| assign_and_preserve_padding(tint_symbol, tint_unpack_vec3_in_composite_1(*(tint_symbol_1))); |
| assign_and_preserve_padding_1(&((*(tint_symbol))[1]), tint_unpack_vec3_in_composite((*(tint_symbol_1))[2])); |
| (*(tint_symbol))[1][0].elements = packed_float3(float3((*(tint_symbol_1))[0][1].elements).zxy); |
| (*(tint_symbol))[1][0].elements[0] = (*(tint_symbol_1))[0][1].elements[0]; |
| return; |
| } |
| |