blob: 5dbf0b99911752ae1483ca425bcce485266e4d36 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat4x3_f16 {
f16vec3 col0;
f16vec3 col1;
f16vec3 col2;
f16vec3 col3;
};
layout(binding = 0, std140) uniform u_block_std140_ubo {
mat4x3_f16 inner[4];
} u;
layout(binding = 1, std430) buffer s_block_ssbo {
float16_t inner;
} s;
f16mat4x3 conv_mat4x3_f16(mat4x3_f16 val) {
return f16mat4x3(val.col0, val.col1, val.col2, val.col3);
}
void f() {
f16mat3x4 t = transpose(conv_mat4x3_f16(u.inner[2u]));
float16_t l = length(u.inner[0u].col1.zxy);
float16_t a = abs(u.inner[0u].col1.zxy[0u]);
s.inner = ((t[0].x + float16_t(l)) + float16_t(a));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}