blob: 7aea40cf25fa0f7ab47752e67f1b75adc4c3e12e [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%u:ptr<uniform, array<mat4x4<f32>, 4>, read> = var @binding_point(0, 0)
%w:ptr<workgroup, array<mat4x4<f32>, 4>, read_write> = var
}
%f = @compute @workgroup_size(1, 1, 1) func(%tint_local_index:u32 [@local_invocation_index]):void {
$B2: {
loop [i: $B3, b: $B4, c: $B5] { # loop_1
$B3: { # initializer
next_iteration %tint_local_index # -> $B4
}
$B4 (%idx:u32): { # body
%6:bool = gte %idx, 4u
if %6 [t: $B6] { # if_1
$B6: { # true
exit_loop # loop_1
}
}
%7:ptr<workgroup, mat4x4<f32>, read_write> = access %w, %idx
store %7, mat4x4<f32>(vec4<f32>(0.0f))
continue # -> $B5
}
$B5: { # continuing
%8:u32 = add %idx, 1u
next_iteration %8 # -> $B4
}
}
%9:void = msl.threadgroup_barrier 4u
%10:array<mat4x4<f32>, 4> = load %u
store %w, %10
%11:ptr<workgroup, mat4x4<f32>, read_write> = access %w, 1i
%12:ptr<uniform, mat4x4<f32>, read> = access %u, 2i
%13:mat4x4<f32> = load %12
store %11, %13
%14:ptr<workgroup, vec4<f32>, read_write> = access %w, 1i, 0i
%15:ptr<uniform, vec4<f32>, read> = access %u, 0i, 1i
%16:vec4<f32> = load %15
%17:vec4<f32> = swizzle %16, ywxz
store %14, %17
%18:ptr<workgroup, vec4<f32>, read_write> = access %w, 1i, 0i
%19:ptr<uniform, vec4<f32>, read> = access %u, 0i, 1i
%20:f32 = load_vector_element %19, 0u
store_vector_element %18, 0u, %20
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************