blob: e96960811fa07fc13cb1bb4672fbc036e8ad867a [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
struct S {
before : i32,
m : mat4x3<f16>,
@align(64) @size(16)
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<S, 4>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u[2].m);
let l = length(u[0].m[1].zxy);
let a = abs(u[0].m[1].zxy.x);
}