| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root |
| %u:ptr<uniform, mat2x4<f16>, read> = var @binding_point(0, 0) |
| %w:ptr<workgroup, mat2x4<f16>, read_write> = var |
| } |
| |
| %f = @compute @workgroup_size(1, 1, 1) func(%tint_local_index:u32 [@local_invocation_index]):void { |
| $B2: { |
| %5:bool = eq %tint_local_index, 0u |
| if %5 [t: $B3] { # if_1 |
| $B3: { # true |
| store %w, mat2x4<f16>(vec4<f16>(0.0h)) |
| exit_if # if_1 |
| } |
| } |
| %6:void = msl.threadgroup_barrier 4u |
| %7:mat2x4<f16> = load %u |
| store %w, %7 |
| %8:ptr<workgroup, vec4<f16>, read_write> = access %w, 1i |
| %9:ptr<uniform, vec4<f16>, read> = access %u, 0i |
| %10:vec4<f16> = load %9 |
| store %8, %10 |
| %11:ptr<workgroup, vec4<f16>, read_write> = access %w, 1i |
| %12:ptr<uniform, vec4<f16>, read> = access %u, 0i |
| %13:vec4<f16> = load %12 |
| %14:vec4<f16> = swizzle %13, ywxz |
| store %11, %14 |
| %15:ptr<workgroup, vec4<f16>, read_write> = access %w, 0i |
| %16:ptr<uniform, vec4<f16>, read> = access %u, 1i |
| %17:f16 = load_vector_element %16, 0i |
| store_vector_element %15, 1i, %17 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |