blob: 799208b15f1f49901f9b76010b9572c8723e86a1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_symbol_6 {
float3x3 w;
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) {
float3x3 result = float3x3(float3(in[0].elements), float3(in[1].elements), float3(in[2].elements));
return result;
}
void tint_zero_workgroup_memory(uint local_idx, threadgroup float3x3* const tint_symbol) {
if ((local_idx < 1u)) {
*(tint_symbol) = float3x3(float3(0.0f), float3(0.0f), float3(0.0f));
}
threadgroup_barrier(mem_flags::mem_threadgroup);
}
void f_inner(uint local_invocation_index, threadgroup float3x3* const tint_symbol_1, const constant tint_array<tint_packed_vec3_f32_array_element, 3>* const tint_symbol_2) {
tint_zero_workgroup_memory(local_invocation_index, tint_symbol_1);
*(tint_symbol_1) = tint_unpack_vec3_in_composite(*(tint_symbol_2));
(*(tint_symbol_1))[1] = float3((*(tint_symbol_2))[0].elements);
(*(tint_symbol_1))[1] = float3((*(tint_symbol_2))[0].elements).zxy;
(*(tint_symbol_1))[0][1] = (*(tint_symbol_2))[1].elements[0];
}
kernel void f(const constant tint_array<tint_packed_vec3_f32_array_element, 3>* tint_symbol_5 [[buffer(0)]], threadgroup tint_symbol_6* tint_symbol_4 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) {
threadgroup float3x3* const tint_symbol_3 = &((*(tint_symbol_4)).w);
f_inner(local_invocation_index, tint_symbol_3, tint_symbol_5);
return;
}