blob: 4d31bc0cd97fdf5f632e21de244dade12a6a2b0a [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%arg_1:ptr<handle, texture_2d_array<f32>, read> = var @binding_point(1, 1)
%arg_2:ptr<handle, sampler, read> = var @binding_point(1, 2)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureGather_59372a = func():void {
$B2: {
%5:texture_2d_array<f32> = load %arg_1
%6:sampler = load %arg_2
%7:vec4<f32> = textureGather 1i, %5, %6, vec2<f32>(1.0f), 1u, vec2<i32>(1i)
%res:ptr<function, vec4<f32>, read_write> = var, %7
%9:vec4<f32> = load %res
store %prevent_dce, %9
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%11:void = call %textureGather_59372a
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%13:void = call %textureGather_59372a
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%15:void = call %textureGather_59372a
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************