blob: 4a35d9f89e37fc1a53adcaecba0133077ef32ed8 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba8uint, read_write>;
fn textureLoad_054350() {
var res : vec4<u32> = textureLoad(arg_0, 1u);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_054350();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_054350();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_054350();
}