blob: f24ffb77f57d5a2b3f4a802fd7b693499ea982e0 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba32uint, read>;
fn textureLoad_b6c458() {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(1i));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_b6c458();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_b6c458();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_b6c458();
}