blob: b27a8a0d546393743f82e72b91ac50535f5ef80d [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rg32sint, read_write>;
fn textureLoad_ed55a8() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(1i), 1u);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_ed55a8();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_ed55a8();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_ed55a8();
}