blob: fc8e2f6c6f5c83fed0d1987c4cd5fda4e66a065d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_cube_array<f32>, read> = var @binding_point(1, 0)
%arg_1:ptr<handle, sampler, read> = var @binding_point(1, 1)
%prevent_dce:ptr<storage, vec4<f32>, read_write> = var @binding_point(2, 0)
}
%textureSampleBias_eed7c4 = func():void {
$B2: {
%5:texture_cube_array<f32> = load %arg_0
%6:sampler = load %arg_1
%7:vec4<f32> = textureSampleBias %5, %6, vec3<f32>(1.0f), 1i, 1.0f
%res:ptr<function, vec4<f32>, read_write> = var, %7
%9:vec4<f32> = load %res
store %prevent_dce, %9
ret
}
}
%fragment_main = @fragment func():void {
$B3: {
%11:void = call %textureSampleBias_eed7c4
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************