blob: 55f402794fbdf6c501e7b40820650363cca7fa6d [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_7b5025() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1u)), 1.0f, int2((1).xx));
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_7b5025();
return;
}