blob: a484555c8b19594dc78dc513082d3f4b51fdd0a7 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16uint, read_write>;
fn textureStore_aedea3() {
textureStore(arg_0, vec2<u32>(1u), 1i, vec4<u32>(1u));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_aedea3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_aedea3();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_aedea3();
}