blob: 50a6da8cb9dc7c6eeb80227f299f538fb689fd5f [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_b16110() {
arg_0[uint3((1u).xx, 1u)] = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureStore_b16110();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureStore_b16110();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b16110();
return;
}