blob: dee4f65f97f6796b40ed337e57c95f0e5f1cbe2f [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f), 3);
}
void main() {
tint_symbol();
return;
}