| uint2 tint_ftou(float2 v) { |
| return ((v < (4294967040.0f).xx) ? ((v < (0.0f).xx) ? (0u).xx : uint2(v)) : (4294967295u).xx); |
| } |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 coordTransformationMatrix; |
| float3x2 loadTransformationMatrix; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 displayVisibleRectMax; |
| float2 plane1CoordFactor; |
| }; |
| |
| Texture2D<float4> ext_tex_plane_1 : register(t1, space1); |
| cbuffer cbuffer_ext_tex_params : register(b2, space1) { |
| uint4 ext_tex_params[17]; |
| }; |
| Texture2D<float4> arg_0 : register(t0, space1); |
| |
| float3 gammaCorrection(float3 v, GammaTransferParams params) { |
| bool3 cond = (abs(v) < float3((params.D).xxx)); |
| float3 t = (float3(sign(v)) * ((params.C * abs(v)) + params.F)); |
| float3 f = (float3(sign(v)) * (pow(((params.A * abs(v)) + params.B), float3((params.G).xxx)) + params.E)); |
| return (cond ? t : f); |
| } |
| |
| float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) { |
| uint2 clampedCoords = min(uint2(coord), params.displayVisibleRectMax); |
| uint2 plane0_clamped = tint_ftou(round(mul(float3(float2(clampedCoords), 1.0f), params.loadTransformationMatrix))); |
| float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = plane0.Load(uint3(plane0_clamped, uint(0))).rgba; |
| } else { |
| uint2 plane1_clamped = tint_ftou((float2(plane0_clamped) * params.plane1CoordFactor)); |
| color = float4(mul(params.yuvToRgbConversionMatrix, float4(plane0.Load(uint3(plane0_clamped, uint(0))).r, plane1.Load(uint3(plane1_clamped, uint(0))).rg, 1.0f)), 1.0f); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = float4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); |
| color = float4(mul(color.rgb, params.gamutConversionMatrix), color.a); |
| color = float4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); |
| } |
| return color; |
| } |
| |
| float4 textureLoad2d(Texture2D<float4> tint_symbol, Texture2D<float4> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) { |
| return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1); |
| } |
| |
| float3x4 ext_tex_params_load_2(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x4(asfloat(ext_tex_params[scalar_offset / 4]), asfloat(ext_tex_params[scalar_offset_1 / 4]), asfloat(ext_tex_params[scalar_offset_2 / 4])); |
| } |
| |
| GammaTransferParams ext_tex_params_load_4(uint offset) { |
| const uint scalar_offset_3 = ((offset + 0u)) / 4; |
| const uint scalar_offset_4 = ((offset + 4u)) / 4; |
| const uint scalar_offset_5 = ((offset + 8u)) / 4; |
| const uint scalar_offset_6 = ((offset + 12u)) / 4; |
| const uint scalar_offset_7 = ((offset + 16u)) / 4; |
| const uint scalar_offset_8 = ((offset + 20u)) / 4; |
| const uint scalar_offset_9 = ((offset + 24u)) / 4; |
| const uint scalar_offset_10 = ((offset + 28u)) / 4; |
| GammaTransferParams tint_symbol_2 = {asfloat(ext_tex_params[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(ext_tex_params[scalar_offset_4 / 4][scalar_offset_4 % 4]), asfloat(ext_tex_params[scalar_offset_5 / 4][scalar_offset_5 % 4]), asfloat(ext_tex_params[scalar_offset_6 / 4][scalar_offset_6 % 4]), asfloat(ext_tex_params[scalar_offset_7 / 4][scalar_offset_7 % 4]), asfloat(ext_tex_params[scalar_offset_8 / 4][scalar_offset_8 % 4]), asfloat(ext_tex_params[scalar_offset_9 / 4][scalar_offset_9 % 4]), ext_tex_params[scalar_offset_10 / 4][scalar_offset_10 % 4]}; |
| return tint_symbol_2; |
| } |
| |
| float3x3 ext_tex_params_load_6(uint offset) { |
| const uint scalar_offset_11 = ((offset + 0u)) / 4; |
| const uint scalar_offset_12 = ((offset + 16u)) / 4; |
| const uint scalar_offset_13 = ((offset + 32u)) / 4; |
| return float3x3(asfloat(ext_tex_params[scalar_offset_11 / 4].xyz), asfloat(ext_tex_params[scalar_offset_12 / 4].xyz), asfloat(ext_tex_params[scalar_offset_13 / 4].xyz)); |
| } |
| |
| float3x2 ext_tex_params_load_8(uint offset) { |
| const uint scalar_offset_14 = ((offset + 0u)) / 4; |
| uint4 ubo_load = ext_tex_params[scalar_offset_14 / 4]; |
| const uint scalar_offset_15 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = ext_tex_params[scalar_offset_15 / 4]; |
| const uint scalar_offset_16 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = ext_tex_params[scalar_offset_16 / 4]; |
| return float3x2(asfloat(((scalar_offset_14 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_15 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); |
| } |
| |
| ExternalTextureParams ext_tex_params_load(uint offset) { |
| const uint scalar_offset_17 = ((offset + 0u)) / 4; |
| const uint scalar_offset_18 = ((offset + 4u)) / 4; |
| const uint scalar_offset_19 = ((offset + 224u)) / 4; |
| uint4 ubo_load_3 = ext_tex_params[scalar_offset_19 / 4]; |
| const uint scalar_offset_20 = ((offset + 232u)) / 4; |
| uint4 ubo_load_4 = ext_tex_params[scalar_offset_20 / 4]; |
| const uint scalar_offset_21 = ((offset + 240u)) / 4; |
| uint4 ubo_load_5 = ext_tex_params[scalar_offset_21 / 4]; |
| const uint scalar_offset_22 = ((offset + 248u)) / 4; |
| uint4 ubo_load_6 = ext_tex_params[scalar_offset_22 / 4]; |
| const uint scalar_offset_23 = ((offset + 256u)) / 4; |
| uint4 ubo_load_7 = ext_tex_params[scalar_offset_23 / 4]; |
| const uint scalar_offset_24 = ((offset + 264u)) / 4; |
| uint4 ubo_load_8 = ext_tex_params[scalar_offset_24 / 4]; |
| ExternalTextureParams tint_symbol_3 = {ext_tex_params[scalar_offset_17 / 4][scalar_offset_17 % 4], ext_tex_params[scalar_offset_18 / 4][scalar_offset_18 % 4], ext_tex_params_load_2((offset + 16u)), ext_tex_params_load_4((offset + 64u)), ext_tex_params_load_4((offset + 96u)), ext_tex_params_load_6((offset + 128u)), ext_tex_params_load_8((offset + 176u)), ext_tex_params_load_8((offset + 200u)), asfloat(((scalar_offset_19 & 2) ? ubo_load_3.zw : ubo_load_3.xy)), asfloat(((scalar_offset_20 & 2) ? ubo_load_4.zw : ubo_load_4.xy)), asfloat(((scalar_offset_21 & 2) ? ubo_load_5.zw : ubo_load_5.xy)), asfloat(((scalar_offset_22 & 2) ? ubo_load_6.zw : ubo_load_6.xy)), ((scalar_offset_23 & 2) ? ubo_load_7.zw : ubo_load_7.xy), asfloat(((scalar_offset_24 & 2) ? ubo_load_8.zw : ubo_load_8.xy))}; |
| return tint_symbol_3; |
| } |
| |
| void doTextureLoad() { |
| float4 res = textureLoad2d(arg_0, ext_tex_plane_1, ext_tex_params_load(0u), (0).xx); |
| } |
| |
| struct tint_symbol_1 { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| doTextureLoad(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| float4 inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| doTextureLoad(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| doTextureLoad(); |
| return; |
| } |