[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |
float16_t get_f16() { | |
return float16_t(1.0h); | |
} | |
void f() { | |
float16_t tint_symbol = get_f16(); | |
vector<float16_t, 2> v2 = vector<float16_t, 2>((tint_symbol).xx); | |
float16_t tint_symbol_1 = get_f16(); | |
vector<float16_t, 3> v3 = vector<float16_t, 3>((tint_symbol_1).xxx); | |
float16_t tint_symbol_2 = get_f16(); | |
vector<float16_t, 4> v4 = vector<float16_t, 4>((tint_symbol_2).xxxx); | |
} |