#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
float16_t get_f16() { | |
return 1.0hf; | |
} | |
void f() { | |
float16_t tint_symbol = get_f16(); | |
f16vec2 v2 = f16vec2(tint_symbol); | |
float16_t tint_symbol_1 = get_f16(); | |
f16vec3 v3 = f16vec3(tint_symbol_1); | |
float16_t tint_symbol_2 = get_f16(); | |
f16vec4 v4 = f16vec4(tint_symbol_2); | |
} | |