blob: d3c6801a41ed3171c2c53d6e890882a0c8aa468f [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> u = mat4x2<f16>(1.0h, 2.0h,
3.0h, 4.0h,
5.0h, 6.0h,
7.0h, 8.0h);
fn f() {
var v : mat4x2<f32> = mat4x2<f32>(u);
}