blob: bc759ff0eb6dc1c9522c4b05ee14eb9b50d437d3 [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : u32;
fn m() -> vec2<u32> {
t = 1u;
return vec2<u32>(t);
}
fn f() {
var v : vec2<f16> = vec2<f16>(m());
}