blob: 1ce37d0ece83e4b09ce9146b7e8fb8b93297b0ca [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : bool;
fn m() -> vec3<bool> {
t = true;
return vec3<bool>(t);
}
fn f() {
var v : vec3<f16> = vec3<f16>(m());
}