blob: 0fcdbf32bb0f95ec8009f25c03f6337c6870de86 [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : f32;
fn m() -> vec3<f32> {
t = 1.0f;
return vec3<f32>(t);
}
fn f() {
var v : vec3<f16> = vec3<f16>(m());
}