blob: 95b5ca2ac060dce02425ca34dc32614fabeda0bd [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16mat2 m = f16mat2(f16vec2(0.0hf, 1.0hf), f16vec2(2.0hf, 3.0hf));
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat2 inner;
} tint_symbol;
void f() {
tint_symbol.inner = f16mat2(m);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}