blob: dc9db7466b7db91e5af6c564bf35f0efee3dbb2c [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16mat3 m = f16mat3(f16vec3(0.0hf, 1.0hf, 2.0hf), f16vec3(3.0hf, 4.0hf, 5.0hf), f16vec3(6.0hf, 7.0hf, 8.0hf));
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat3 inner;
} tint_symbol;
void assign_and_preserve_padding_tint_symbol(f16mat3 value) {
tint_symbol.inner[0] = value[0u];
tint_symbol.inner[1] = value[1u];
tint_symbol.inner[2] = value[2u];
}
void f() {
assign_and_preserve_padding_tint_symbol(f16mat3(m));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}