blob: bacb04d2ddc7a4488d0b1eb79688abedaa1f608f [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16mat3x4 m = f16mat3x4(f16vec4(0.0hf, 1.0hf, 2.0hf, 3.0hf), f16vec4(4.0hf, 5.0hf, 6.0hf, 7.0hf), f16vec4(8.0hf, 9.0hf, 10.0hf, 11.0hf));
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat3x4 inner;
} tint_symbol;
void f() {
tint_symbol.inner = m;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}