blob: 0e3bda1cc11eef6cf2db6baed1b93d8b2552df6f [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16mat4x2 m = f16mat4x2(f16vec2(0.0hf, 1.0hf), f16vec2(2.0hf, 3.0hf), f16vec2(4.0hf, 5.0hf), f16vec2(6.0hf, 7.0hf));
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat4x2 inner;
} tint_symbol;
void f() {
tint_symbol.inner = f16mat4x2(m);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}