| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| gl_Position:vec4<f32> @offset(0), @builtin(position) |
| pos_1:u32 @offset(16), @location(0), @interpolate(flat) |
| } |
| |
| $B1: { # root |
| %position_1:ptr<private, vec4<f32>, read_write> = var |
| %pos:ptr<private, u32, read_write> = var |
| %gl_Position:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %5:vec4<f32> = load %position_1 |
| store %gl_Position, %5 |
| store %pos, 0u |
| ret |
| } |
| } |
| %tint_symbol = @vertex func(%position_1_param:vec4<f32> [@location(0)]):main_out { |
| $B3: { |
| store %position_1, %position_1_param |
| %8:void = call %main_1 |
| %9:vec4<f32> = load %gl_Position |
| %10:u32 = load %pos |
| %11:main_out = construct %9, %10 |
| ret %11 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |