blob: eb52e3c9c6c6add2823776fc4d88659a23e320c1 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(4) {
x_4_1:i32 @offset(0), @location(0), @interpolate(flat)
}
$B1: { # root
%x_2:ptr<private, vec4<f32>, read_write> = var
%x_3:ptr<private, i32, read_write> = var
%x_4:ptr<private, i32, read_write> = var
}
%main_1 = func():void {
$B2: {
%5:vec4<f32> = load %x_2
%x_16:vec4<f32> = let %5
%7:i32 = load %x_3
%x_26:i32 = let %7
store %x_4, 1i
%9:f32 = access %x_16, 0u
%10:i32 = call %tint_f32_to_i32, %9
%12:i32 = and %10, 1i
%13:i32 = let %12
%14:f32 = access %x_16, 1u
%15:i32 = call %tint_f32_to_i32, %14
%16:i32 = and %15, 1i
%17:i32 = add %13, %16
%18:i32 = add %17, %x_26
%19:i32 = let %18
%20:f32 = access %x_16, 2u
%21:i32 = call %tint_f32_to_i32, %20
%22:bool = eq %19, %21
if %22 [t: $B3] { # if_1
$B3: { # true
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func(%x_2_param:vec4<f32> [@position], %x_3_param:i32 [@location(0), @interpolate(flat)]):main_out {
$B4: {
store %x_2, %x_2_param
store %x_3, %x_3_param
%26:void = call %main_1
%27:i32 = load %x_4
%28:main_out = construct %27
ret %28
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B5: {
%30:i32 = convert %value
%31:bool = gte %value, -2147483648.0f
%32:i32 = select -2147483648i, %30, %31
%33:bool = lte %value, 2147483520.0f
%34:i32 = select 2147483647i, %32, %33
ret %34
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************