#version 310 es | |
layout(binding = 0, std140) uniform u_block_ubo { | |
mat2x3 inner[4]; | |
} u; | |
mat2x3 p[4] = mat2x3[4](mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f)); | |
void f() { | |
p = u.inner; | |
p[1] = u.inner[2]; | |
p[1][0] = u.inner[0][1].zxy; | |
p[1][0].x = u.inner[0][1].x; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |