| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[8]; |
| }; |
| groupshared float2x3 w[4]; |
| |
| struct tint_symbol_1 { |
| uint local_invocation_index : SV_GroupIndex; |
| }; |
| |
| float2x3 u_load_1(uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| return float2x3(asfloat(u[scalar_offset / 4].xyz), asfloat(u[scalar_offset_1 / 4].xyz)); |
| } |
| |
| typedef float2x3 u_load_ret[4]; |
| u_load_ret u_load(uint offset) { |
| float2x3 arr[4] = (float2x3[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = u_load_1((offset + (i_1 * 32u))); |
| } |
| } |
| return arr; |
| } |
| |
| void f_inner(uint local_invocation_index) { |
| { |
| for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) { |
| const uint i = idx; |
| w[i] = float2x3((0.0f).xxx, (0.0f).xxx); |
| } |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| w = u_load(0u); |
| w[1] = u_load_1(64u); |
| w[1][0] = asfloat(u[1].xyz).zxy; |
| w[1][0].x = asfloat(u[1].x); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f(tint_symbol_1 tint_symbol) { |
| f_inner(tint_symbol.local_invocation_index); |
| return; |
| } |