#version 310 es | |
layout(binding = 0, std140) uniform u_block_ubo { | |
mat2x4 inner[4]; | |
} u; | |
void f() { | |
mat4x2 t = transpose(u.inner[2]); | |
float l = length(u.inner[0][1].ywxz); | |
float a = abs(u.inner[0][1].ywxz.x); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |