| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| kernel void f(const constant tint_array<float2x4, 4>* tint_symbol [[buffer(0)]]) { |
| float4x2 const t = transpose((*(tint_symbol))[2]); |
| float const l = length((*(tint_symbol))[0][1].ywxz); |
| float const a = fabs((*(tint_symbol))[0][1].ywxz[0]); |
| return; |
| } |
| |