blob: 00ff172776c81afbb2e23b86d7a42432110c509c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
struct tint_symbol_6 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
float4 const tint_symbol_1 = float4(0.0f);
float4 const tint_symbol_2 = float4(1.0f);
int const tint_symbol_3 = vec4f();
float const tint_symbol_4 = vec2f(tint_symbol_3);
bool const tint_symbol_5 = vec2i(tint_symbol_4);
return select(tint_symbol_1, tint_symbol_2, tint_symbol_5);
}
vertex tint_symbol_6 tint_symbol(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(VertexIndex);
tint_symbol_6 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}