| struct buf0 { |
| one : f32, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var x_30 : bool; |
| var x_31_phi : bool; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| let x_23 : f32 = x_5.one; |
| let x_24 : bool = (x_23 < 0.0); |
| x_31_phi = x_24; |
| if (!(x_24)) { |
| let x_29 : f32 = x_5.one; |
| x_30 = (x_29 < 1.0); |
| x_31_phi = x_30; |
| } |
| let x_31 : bool = x_31_phi; |
| if (x_31) { |
| return; |
| } |
| let x_35 : f32 = x_5.one; |
| if ((x_35 < 0.0)) { |
| loop { |
| let x_45 : f32 = x_5.one; |
| if ((x_45 < 0.0)) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| break; |
| } |
| } else { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |