| struct buf0 { |
| one : f32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| f = 1.0; |
| loop { |
| let x_31 : f32 = x_6.one; |
| let x_32 : f32 = f; |
| f = (x_32 + x_31); |
| |
| continuing { |
| let x_34 : f32 = f; |
| let x_36 : f32 = x_6.one; |
| break if !(10.0 > clamp(x_34, 8.0, (9.0 + x_36))); |
| } |
| } |
| let x_40 : f32 = f; |
| if ((x_40 == 10.0)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |