| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var a : f32; |
| var b : f32; |
| var c : f32; |
| a = -1.0; |
| b = 1.700000048; |
| let x_27 : f32 = a; |
| let x_28 : f32 = b; |
| c = pow(x_27, x_28); |
| let x_30 : f32 = c; |
| x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30); |
| let x_32 : f32 = a; |
| let x_34 : f32 = b; |
| if (((x_32 == -1.0) & (x_34 == 1.700000048))) { |
| let x_41 : f32 = x_8.x_GLF_uniform_float_values[0].el; |
| let x_43 : f32 = x_8.x_GLF_uniform_float_values[1].el; |
| let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el; |
| let x_47 : f32 = x_8.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47); |
| } else { |
| let x_50 : f32 = x_8.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |