#include <metal_stdlib> | |
using namespace metal; | |
half4x4 m() { | |
thread half tint_symbol_1 = 0.0h; | |
tint_symbol_1 = (tint_symbol_1 + 1.0h); | |
return half4x4(half4(1.0h, 2.0h, 3.0h, 4.0h), half4(5.0h, 6.0h, 7.0h, 8.0h), half4(9.0h, 10.0h, 11.0h, 12.0h), half4(13.0h, 14.0h, 15.0h, 16.0h)); | |
} | |
void f() { | |
half4x4 const tint_symbol = m(); | |
float4x4 v = float4x4(tint_symbol); | |
} | |