commit | def14f9c5780b70070021894eb81bca4cfd00194 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Aug 14 17:39:08 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 14 17:39:08 2024 +0000 |
tree | 653052ba369450cb06f1fc4f84abad4b4cf9484e | |
parent | 66bce21004b2e845eb7c806831c17218fd8d3cbe [diff] |
Fix DXC roll Update GN build to work with changes from: https://github.com/microsoft/DirectXShaderCompiler/commit/0e7591a6ee94c8c8eb0d536ce7815fd56a776451 Change-Id: Idd3311844b7b8c7e9928d1f624e39db6a074a169 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202364 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.