blob: 04eaa548df754f373e455c821b44ea813f1123ec [file] [log] [blame]
// Copyright 2025 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/webgpu/TextureWGPU.h"
#include <utility>
#include "dawn/native/webgpu/DeviceWGPU.h"
namespace dawn::native::webgpu {
// static
ResultOrError<Ref<Texture>> Texture::Create(Device* device,
const UnpackedPtr<TextureDescriptor>& descriptor) {
auto desc = ToAPI(*descriptor);
WGPUTexture innerTexture = device->wgpu.deviceCreateTexture(device->GetInnerHandle(), desc);
DAWN_ASSERT(innerTexture);
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor, innerTexture));
return std::move(texture);
}
Texture::Texture(Device* device,
const UnpackedPtr<TextureDescriptor>& descriptor,
WGPUTexture innerTexture)
: TextureBase(device, descriptor), ObjectWGPU(device->wgpu.textureRelease) {
mInnerHandle = innerTexture;
}
void Texture::DestroyImpl() {
TextureBase::DestroyImpl();
auto& wgpu = ToBackend(GetDevice())->wgpu;
wgpu.textureDestroy(mInnerHandle);
}
} // namespace dawn::native::webgpu