commit | defda09e3c0ae7492c278aff4196e600947d0f54 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Apr 11 20:42:23 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 11 20:42:23 2023 +0000 |
tree | e7b90d25cccb8cd3b8d29444d4e0ff3b196579e0 | |
parent | 99c5920361196b2d8493e491e0a95677e993d02d [diff] |
d3d11: implement Texture Bug: dawn:1705 Change-Id: Iff5e301c04120a86ccf4eba33281233e4d972981 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126662 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.