commit | df0810dfbc3c3a27501237bf4ea8fe3640fcc0aa | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri May 31 16:27:43 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 31 16:27:43 2024 +0000 |
tree | 49221fd9664a5fb0c3ea456d6afc36d05ac28698 | |
parent | 38bef55da1e7d76de7634b16e96892117f3fc1be [diff] |
[tint][fuzz] Use renamer transform if running HLSL output through DXC Without pre-transforming with the renamer HLSL can fail to validate easily. Change-Id: Ia569a5f5d38e40872e4af9f081c70157223d3c74 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190920 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.