| #version 310 es | |
| float f1(float a[4]) { | |
| return a[3]; | |
| } | |
| float f2(float a[3][4]) { | |
| return a[2][3]; | |
| } | |
| float f3(float a[2][3][4]) { | |
| return a[1][2][3]; | |
| } | |
| void tint_symbol() { | |
| float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); | |
| float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)); | |
| float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f))); | |
| float v1 = f1(a1); | |
| float v2 = f2(a2); | |
| float v3 = f3(a3); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |