Roll third_party/swiftshader/ 63ed0e445..d25ce8725 (48 commits)

https://swiftshader.googlesource.com/SwiftShader/+log/63ed0e445fa5..d25ce8725224

$ git log 63ed0e445..d25ce8725 --date=short --no-merges --format='%ad %ae %s'
2020-04-15 digit Fix LLVM-based Arm64 build.
2020-04-16 bclayton CMakeLists: Enabled more clang warnings.
2020-04-16 bclayton Device/Blitter: Initialize filter3D fields
2020-04-15 digit Fuchsia: Add LLVM 10.0 configuration headers.
2020-04-16 amaiorano CMake: fix PowerVR_Examples build
2020-04-16 amaiorano Don't fail build if Vulkan headers are different
2020-04-15 amaiorano CMake: fix add_subdirectory(SwiftShader) when CMAKE_BUILD_TYPE is set in parent project
2020-04-15 amaiorano CMake: make submodule initialization work for add_subdirectory(SwiftShader)
2020-04-15 amaiorano CMake: fix add_subdirectory(SwiftShader)
2020-04-15 amaiorano CMake: use directory variables consistently
2020-04-15 amaiorano CMake: make root compile options and link libraries private
2020-04-15 bclayton VkSemaphore: Unlock/Lock the mutex outside the blocking_call.
2020-04-16 bclayton Regres: Include a better error message when git add fails.
2020-04-16 bclayton Regres: Avoid dereferencing a nil on process timeout.
2020-04-15 bclayton Make memoryPageSize() functions thread-safe.
2020-04-14 bclayton Vulkan: Move SpecializationInfo to own file.
2020-04-16 bclayton Fix chrome autorollers
2020-04-04 bclayton Reimplement LRUCache, fold away LRUSnapshotCache, add tests.
2020-04-14 amaiorano CMake: split out turbo-cov target
2020-04-14 amaiorano CMake: split out test and benchmark targets
2020-04-08 bclayton VkPipelineCache: Do not publically expose internal mutexes
2020-04-14 bclayton CMake: Fix build when building with `SWIFTSHADER_ENABLE_VULKAN_DEBUGGER`
2020-04-14 sugoi Fix fragments depth values not being clamped
2020-04-08 amaiorano CMake: split out Vulkan sources into separate CMakeLists
2020-04-13 bclayton Device: Rename RoutineCacheT to RoutineCache
2020-04-14 bclayton Device: Don't inherit [Vertex,Setup,Pixel]Processor.
2019-09-09 digit [vulkan] Implement VK_FUCHSIA_external_memory extension.
2020-04-09 capn Reuse Store logic for Modf and Frexp output parameters
2020-04-09 capn Separate Operand store logic from EmitStore()
2020-04-09 capn Only store component count in Operand
2020-04-14 capn Rename size/sizeInComponents to componentCount
2020-04-09 capn Use the type and result ID helpers
2020-04-08 capn Obtain type ID from instruction
2020-04-08 capn Add helper methods for obtaining type and result ID
2020-04-11 bclayton LLVMReactor: Replace deprecated CreateCall overload
2019-11-19 digit [cmake] Add support for CMAKE_SYSTEM_NAME == "Fuchsia"
2020-04-08 capn Rename GenericValue to Operand
2020-04-09 bclayton CMake: Fix linux build with SWIFTSHADER_BUILD_PVR
2020-04-09 bclayton Vulkan/Debug: Fix clang-10 warning
2020-04-09 bclayton third_party/cppdap: Roll forward to 4dcca577
2020-04-08 cwallez Clamp _SNORM formats to -1.0
2020-04-08 sugoi Remove debug only code limiting the number of primitives
2020-04-08 bclayton Regres: Post coverage results even if the test lists have not changed.
2020-04-07 amaiorano CMake: split out all src/OpenGL targets into their own CMakeLists
2020-04-06 amaiorano CMake: split out SwiftShader GL deps into separate files
2020-04-06 amaiorano CMake: clean up dependencies
2020-04-06 bclayton Add SystemBenchmarks.
2020-04-07 bclayton VkCommandBuffer: Remove static Cast() method

Created with:
  roll-dep third_party/swiftshader

TBR=enga@chromium.org
Bug: dawn:283
Change-Id: I5326bced6a4863ae780cafdbaf06060ef55aaf27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19841
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: ac6c3ac191d09c5256eb277f1e79064983aa5081
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.