| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/CommandEncoder.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "dawn_native/BindGroup.h" |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/CommandBuffer.h" |
| #include "dawn_native/CommandBufferStateTracker.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/ComputePassEncoder.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ErrorData.h" |
| #include "dawn_native/RenderPassEncoder.h" |
| #include "dawn_native/RenderPipeline.h" |
| |
| #include <map> |
| |
| namespace dawn_native { |
| |
| namespace { |
| |
| MaybeError ValidateCopySizeFitsInTexture(const TextureCopy& textureCopy, |
| const Extent3D& copySize) { |
| const TextureBase* texture = textureCopy.texture.Get(); |
| if (textureCopy.level >= texture->GetNumMipLevels()) { |
| return DAWN_VALIDATION_ERROR("Copy mip-level out of range"); |
| } |
| |
| if (textureCopy.slice >= texture->GetArrayLayers()) { |
| return DAWN_VALIDATION_ERROR("Copy array-layer out of range"); |
| } |
| |
| // All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid |
| // overflows. |
| uint64_t level = textureCopy.level; |
| if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) > |
| (static_cast<uint64_t>(texture->GetSize().width) >> level) || |
| uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) > |
| (static_cast<uint64_t>(texture->GetSize().height) >> level)) { |
| return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture"); |
| } |
| |
| // TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D |
| // textures |
| if (textureCopy.origin.z != 0 || copySize.depth > 1) { |
| return DAWN_VALIDATION_ERROR("No support for z != 0 and depth > 1 for now"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer, |
| uint64_t offset, |
| uint64_t size) { |
| uint64_t bufferSize = buffer->GetSize(); |
| bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset)); |
| if (!fitsInBuffer) { |
| return DAWN_VALIDATION_ERROR("Copy would overflow the buffer"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCopySizeFitsInBuffer(const BufferCopy& bufferCopy, uint64_t dataSize) { |
| return ValidateCopySizeFitsInBuffer(bufferCopy.buffer, bufferCopy.offset, dataSize); |
| } |
| |
| MaybeError ValidateB2BCopySizeAlignment(uint64_t dataSize, |
| uint64_t srcOffset, |
| uint64_t dstOffset) { |
| // Copy size must be a multiple of 4 bytes on macOS. |
| if (dataSize % 4 != 0) { |
| return DAWN_VALIDATION_ERROR("Copy size must be a multiple of 4 bytes"); |
| } |
| |
| // SourceOffset and destinationOffset must be multiples of 4 bytes on macOS. |
| if (srcOffset % 4 != 0 || dstOffset % 4 != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "Source offset and destination offset must be multiples of 4 bytes"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTexelBufferOffset(TextureBase* texture, const BufferCopy& bufferCopy) { |
| uint32_t texelSize = |
| static_cast<uint32_t>(TextureFormatPixelSize(texture->GetFormat())); |
| if (bufferCopy.offset % texelSize != 0) { |
| return DAWN_VALIDATION_ERROR("Buffer offset must be a multiple of the texel size"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateImageHeight(uint32_t imageHeight, uint32_t copyHeight) { |
| if (imageHeight < copyHeight) { |
| return DAWN_VALIDATION_ERROR("Image height must not be less than the copy height."); |
| } |
| |
| return {}; |
| } |
| |
| inline MaybeError PushDebugMarkerStack(unsigned int* counter) { |
| *counter += 1; |
| return {}; |
| } |
| |
| inline MaybeError PopDebugMarkerStack(unsigned int* counter) { |
| if (*counter == 0) { |
| return DAWN_VALIDATION_ERROR("Pop must be balanced by a corresponding Push."); |
| } else { |
| *counter -= 1; |
| } |
| |
| return {}; |
| } |
| |
| inline MaybeError ValidateDebugGroups(const unsigned int counter) { |
| if (counter != 0) { |
| return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureSampleCountInCopyCommands(const TextureBase* texture) { |
| if (texture->GetSampleCount() > 1) { |
| return DAWN_VALIDATION_ERROR("The sample count of textures must be 1"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateEntireSubresourceCopied(const TextureCopy& src, |
| const TextureCopy& dst, |
| const Extent3D& copySize) { |
| Extent3D srcSize = src.texture.Get()->GetSize(); |
| |
| if (dst.origin.x != 0 || dst.origin.y != 0 || dst.origin.z != 0 || |
| srcSize.width != copySize.width || srcSize.height != copySize.height || |
| srcSize.depth != copySize.depth) { |
| return DAWN_VALIDATION_ERROR( |
| "The entire subresource must be copied when using a depth/stencil texture or " |
| "when samples are greater than 1."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureToTextureCopyRestrictions(const TextureCopy& src, |
| const TextureCopy& dst, |
| const Extent3D& copySize) { |
| const uint32_t srcSamples = src.texture.Get()->GetSampleCount(); |
| const uint32_t dstSamples = dst.texture.Get()->GetSampleCount(); |
| |
| if (srcSamples != dstSamples) { |
| return DAWN_VALIDATION_ERROR( |
| "Source and destination textures must have matching sample counts."); |
| } else if (srcSamples > 1) { |
| // D3D12 requires entire subresource to be copied when using CopyTextureRegion when |
| // samples > 1. |
| DAWN_TRY(ValidateEntireSubresourceCopied(src, dst, copySize)); |
| } |
| |
| if (src.texture.Get()->GetFormat() != dst.texture.Get()->GetFormat()) { |
| // Metal requires texture-to-texture copies be the same format |
| return DAWN_VALIDATION_ERROR("Source and destination texture formats must match."); |
| } else if (TextureFormatHasDepthOrStencil(src.texture.Get()->GetFormat())) { |
| // D3D12 requires entire subresource to be copied when using CopyTextureRegion is |
| // used with depth/stencil. |
| DAWN_TRY(ValidateEntireSubresourceCopied(src, dst, copySize)); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ComputeTextureCopyBufferSize(dawn::TextureFormat textureFormat, |
| const Extent3D& copySize, |
| uint32_t rowPitch, |
| uint32_t imageHeight, |
| uint32_t* bufferSize) { |
| DAWN_TRY(ValidateImageHeight(imageHeight, copySize.height)); |
| |
| // TODO(cwallez@chromium.org): check for overflows |
| uint32_t slicePitch = rowPitch * imageHeight; |
| uint32_t sliceSize = rowPitch * (copySize.height - 1) + |
| copySize.width * TextureFormatPixelSize(textureFormat); |
| *bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize; |
| |
| return {}; |
| } |
| |
| uint32_t ComputeDefaultRowPitch(TextureBase* texture, uint32_t width) { |
| uint32_t texelSize = TextureFormatPixelSize(texture->GetFormat()); |
| return texelSize * width; |
| } |
| |
| MaybeError ValidateRowPitch(dawn::TextureFormat format, |
| const Extent3D& copySize, |
| uint32_t rowPitch) { |
| if (rowPitch % kTextureRowPitchAlignment != 0) { |
| return DAWN_VALIDATION_ERROR("Row pitch must be a multiple of 256"); |
| } |
| |
| uint32_t texelSize = TextureFormatPixelSize(format); |
| if (rowPitch < copySize.width * texelSize) { |
| return DAWN_VALIDATION_ERROR( |
| "Row pitch must not be less than the number of bytes per row"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsageBit usage) { |
| ASSERT(HasZeroOrOneBits(usage)); |
| if (!(buffer->GetUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsageBit usage) { |
| ASSERT(HasZeroOrOneBits(usage)); |
| if (!(texture->GetUsage() & usage)) { |
| return DAWN_VALIDATION_ERROR("texture doesn't have the required usage."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateAttachmentArrayLayersAndLevelCount(const TextureViewBase* attachment) { |
| // Currently we do not support layered rendering. |
| if (attachment->GetLayerCount() > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The layer count of the texture view used as attachment cannot be greater than " |
| "1"); |
| } |
| |
| if (attachment->GetLevelCount() > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The mipmap level count of the texture view used as attachment cannot be " |
| "greater than 1"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateOrSetAttachmentSize(const TextureViewBase* attachment, |
| uint32_t* width, |
| uint32_t* height) { |
| const Extent3D& textureSize = attachment->GetTexture()->GetSize(); |
| const uint32_t attachmentWidth = textureSize.width >> attachment->GetBaseMipLevel(); |
| const uint32_t attachmentHeight = textureSize.height >> attachment->GetBaseMipLevel(); |
| |
| if (*width == 0) { |
| DAWN_ASSERT(*height == 0); |
| *width = attachmentWidth; |
| *height = attachmentHeight; |
| DAWN_ASSERT(*width != 0 && *height != 0); |
| } else if (*width != attachmentWidth || *height != attachmentHeight) { |
| return DAWN_VALIDATION_ERROR("Attachment size mismatch"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateOrSetColorAttachmentSampleCount(const TextureViewBase* colorAttachment, |
| uint32_t* sampleCount) { |
| if (*sampleCount == 0) { |
| *sampleCount = colorAttachment->GetTexture()->GetSampleCount(); |
| DAWN_ASSERT(*sampleCount != 0); |
| } else if (*sampleCount != colorAttachment->GetTexture()->GetSampleCount()) { |
| return DAWN_VALIDATION_ERROR("Color attachment sample counts mismatch"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateResolveTarget( |
| const DeviceBase* device, |
| const RenderPassColorAttachmentDescriptor* colorAttachment) { |
| if (colorAttachment->resolveTarget == nullptr) { |
| return {}; |
| } |
| |
| DAWN_TRY(device->ValidateObject(colorAttachment->resolveTarget)); |
| |
| if (!colorAttachment->attachment->GetTexture()->IsMultisampledTexture()) { |
| return DAWN_VALIDATION_ERROR( |
| "Cannot set resolve target when the sample count of the color attachment is 1"); |
| } |
| |
| if (colorAttachment->resolveTarget->GetTexture()->IsMultisampledTexture()) { |
| return DAWN_VALIDATION_ERROR("Cannot use multisampled texture as resolve target"); |
| } |
| |
| if (colorAttachment->resolveTarget->GetLayerCount() > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The array layer count of the resolve target must be 1"); |
| } |
| |
| if (colorAttachment->resolveTarget->GetLevelCount() > 1) { |
| return DAWN_VALIDATION_ERROR("The mip level count of the resolve target must be 1"); |
| } |
| |
| uint32_t colorAttachmentBaseMipLevel = colorAttachment->attachment->GetBaseMipLevel(); |
| const Extent3D& colorTextureSize = colorAttachment->attachment->GetTexture()->GetSize(); |
| uint32_t colorAttachmentWidth = colorTextureSize.width >> colorAttachmentBaseMipLevel; |
| uint32_t colorAttachmentHeight = colorTextureSize.height >> colorAttachmentBaseMipLevel; |
| |
| uint32_t resolveTargetBaseMipLevel = colorAttachment->resolveTarget->GetBaseMipLevel(); |
| const Extent3D& resolveTextureSize = |
| colorAttachment->resolveTarget->GetTexture()->GetSize(); |
| uint32_t resolveTargetWidth = resolveTextureSize.width >> resolveTargetBaseMipLevel; |
| uint32_t resolveTargetHeight = resolveTextureSize.height >> resolveTargetBaseMipLevel; |
| if (colorAttachmentWidth != resolveTargetWidth || |
| colorAttachmentHeight != resolveTargetHeight) { |
| return DAWN_VALIDATION_ERROR( |
| "The size of the resolve target must be the same as the color attachment"); |
| } |
| |
| dawn::TextureFormat resolveTargetFormat = colorAttachment->resolveTarget->GetFormat(); |
| if (resolveTargetFormat != colorAttachment->attachment->GetFormat()) { |
| return DAWN_VALIDATION_ERROR( |
| "The format of the resolve target must be the same as the color attachment"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderPassColorAttachment( |
| const DeviceBase* device, |
| const RenderPassColorAttachmentDescriptor* colorAttachment, |
| uint32_t* width, |
| uint32_t* height, |
| uint32_t* sampleCount) { |
| DAWN_ASSERT(colorAttachment != nullptr); |
| |
| DAWN_TRY(device->ValidateObject(colorAttachment->attachment)); |
| |
| const TextureViewBase* attachment = colorAttachment->attachment; |
| if (!IsColorRenderableTextureFormat(attachment->GetFormat())) { |
| return DAWN_VALIDATION_ERROR( |
| "The format of the texture view used as color attachment is not color " |
| "renderable"); |
| } |
| |
| DAWN_TRY(ValidateOrSetColorAttachmentSampleCount(attachment, sampleCount)); |
| |
| DAWN_TRY(ValidateResolveTarget(device, colorAttachment)); |
| |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); |
| DAWN_TRY(ValidateOrSetAttachmentSize(attachment, width, height)); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderPassDepthStencilAttachment( |
| const DeviceBase* device, |
| const RenderPassDepthStencilAttachmentDescriptor* depthStencilAttachment, |
| uint32_t* width, |
| uint32_t* height, |
| uint32_t* sampleCount) { |
| DAWN_ASSERT(depthStencilAttachment != nullptr); |
| |
| DAWN_TRY(device->ValidateObject(depthStencilAttachment->attachment)); |
| |
| const TextureViewBase* attachment = depthStencilAttachment->attachment; |
| if (!TextureFormatHasDepthOrStencil(attachment->GetFormat())) { |
| return DAWN_VALIDATION_ERROR( |
| "The format of the texture view used as depth stencil attachment is not a " |
| "depth stencil format"); |
| } |
| |
| // *sampleCount == 0 must only happen when there is no color attachment. In that case we |
| // do not need to validate the sample count of the depth stencil attachment. |
| const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount(); |
| if (*sampleCount != 0) { |
| if (depthStencilSampleCount != *sampleCount) { |
| return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch"); |
| } |
| } else { |
| *sampleCount = depthStencilSampleCount; |
| } |
| |
| DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment)); |
| DAWN_TRY(ValidateOrSetAttachmentSize(attachment, width, height)); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderPassDescriptor(const DeviceBase* device, |
| const RenderPassDescriptor* renderPass, |
| uint32_t* width, |
| uint32_t* height, |
| uint32_t* sampleCount) { |
| if (renderPass->colorAttachmentCount > kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds"); |
| } |
| |
| for (uint32_t i = 0; i < renderPass->colorAttachmentCount; ++i) { |
| DAWN_TRY(ValidateRenderPassColorAttachment(device, renderPass->colorAttachments[i], |
| width, height, sampleCount)); |
| } |
| |
| if (renderPass->depthStencilAttachment != nullptr) { |
| DAWN_TRY(ValidateRenderPassDepthStencilAttachment( |
| device, renderPass->depthStencilAttachment, width, height, sampleCount)); |
| } |
| |
| if (renderPass->colorAttachmentCount == 0 && |
| renderPass->depthStencilAttachment == nullptr) { |
| return DAWN_VALIDATION_ERROR("Cannot use render pass with no attachments."); |
| } |
| |
| return {}; |
| } |
| |
| enum class PassType { |
| Render, |
| Compute, |
| }; |
| |
| // Helper class to encapsulate the logic of tracking per-resource usage during the |
| // validation of command buffer passes. It is used both to know if there are validation |
| // errors, and to get a list of resources used per pass for backends that need the |
| // information. |
| class PassResourceUsageTracker { |
| public: |
| void BufferUsedAs(BufferBase* buffer, dawn::BufferUsageBit usage) { |
| // std::map's operator[] will create the key and return 0 if the key didn't exist |
| // before. |
| dawn::BufferUsageBit& storedUsage = mBufferUsages[buffer]; |
| |
| if (usage == dawn::BufferUsageBit::Storage && |
| storedUsage & dawn::BufferUsageBit::Storage) { |
| mStorageUsedMultipleTimes = true; |
| } |
| |
| storedUsage |= usage; |
| } |
| |
| void TextureUsedAs(TextureBase* texture, dawn::TextureUsageBit usage) { |
| // std::map's operator[] will create the key and return 0 if the key didn't exist |
| // before. |
| dawn::TextureUsageBit& storedUsage = mTextureUsages[texture]; |
| |
| if (usage == dawn::TextureUsageBit::Storage && |
| storedUsage & dawn::TextureUsageBit::Storage) { |
| mStorageUsedMultipleTimes = true; |
| } |
| |
| storedUsage |= usage; |
| } |
| |
| // Performs the per-pass usage validation checks |
| MaybeError ValidateUsages(PassType pass) const { |
| // Storage resources cannot be used twice in the same compute pass |
| if (pass == PassType::Compute && mStorageUsedMultipleTimes) { |
| return DAWN_VALIDATION_ERROR( |
| "Storage resource used multiple times in compute pass"); |
| } |
| |
| // Buffers can only be used as single-write or multiple read. |
| for (auto& it : mBufferUsages) { |
| BufferBase* buffer = it.first; |
| dawn::BufferUsageBit usage = it.second; |
| |
| if (usage & ~buffer->GetUsage()) { |
| return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass"); |
| } |
| |
| bool readOnly = (usage & kReadOnlyBufferUsages) == usage; |
| bool singleUse = dawn::HasZeroOrOneBits(usage); |
| |
| if (!readOnly && !singleUse) { |
| return DAWN_VALIDATION_ERROR( |
| "Buffer used as writable usage and another usage in pass"); |
| } |
| } |
| |
| // Textures can only be used as single-write or multiple read. |
| // TODO(cwallez@chromium.org): implement per-subresource tracking |
| for (auto& it : mTextureUsages) { |
| TextureBase* texture = it.first; |
| dawn::TextureUsageBit usage = it.second; |
| |
| if (usage & ~texture->GetUsage()) { |
| return DAWN_VALIDATION_ERROR("Texture missing usage for the pass"); |
| } |
| |
| // For textures the only read-only usage in a pass is Sampled, so checking the |
| // usage constraint simplifies to checking a single usage bit is set. |
| if (!dawn::HasZeroOrOneBits(it.second)) { |
| return DAWN_VALIDATION_ERROR( |
| "Texture used with more than one usage in pass"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| // Returns the per-pass usage for use by backends for APIs with explicit barriers. |
| PassResourceUsage AcquireResourceUsage() { |
| PassResourceUsage result; |
| result.buffers.reserve(mBufferUsages.size()); |
| result.bufferUsages.reserve(mBufferUsages.size()); |
| result.textures.reserve(mTextureUsages.size()); |
| result.textureUsages.reserve(mTextureUsages.size()); |
| |
| for (auto& it : mBufferUsages) { |
| result.buffers.push_back(it.first); |
| result.bufferUsages.push_back(it.second); |
| } |
| |
| for (auto& it : mTextureUsages) { |
| result.textures.push_back(it.first); |
| result.textureUsages.push_back(it.second); |
| } |
| |
| return result; |
| } |
| |
| private: |
| std::map<BufferBase*, dawn::BufferUsageBit> mBufferUsages; |
| std::map<TextureBase*, dawn::TextureUsageBit> mTextureUsages; |
| bool mStorageUsedMultipleTimes = false; |
| }; |
| |
| void TrackBindGroupResourceUsage(BindGroupBase* group, PassResourceUsageTracker* tracker) { |
| const auto& layoutInfo = group->GetLayout()->GetBindingInfo(); |
| |
| for (uint32_t i : IterateBitSet(layoutInfo.mask)) { |
| dawn::BindingType type = layoutInfo.types[i]; |
| |
| switch (type) { |
| case dawn::BindingType::UniformBuffer: |
| case dawn::BindingType::DynamicUniformBuffer: { |
| BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer; |
| tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Uniform); |
| } break; |
| |
| case dawn::BindingType::StorageBuffer: |
| case dawn::BindingType::DynamicStorageBuffer: { |
| BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer; |
| tracker->BufferUsedAs(buffer, dawn::BufferUsageBit::Storage); |
| } break; |
| |
| case dawn::BindingType::SampledTexture: { |
| TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture(); |
| tracker->TextureUsedAs(texture, dawn::TextureUsageBit::Sampled); |
| } break; |
| |
| case dawn::BindingType::Sampler: |
| break; |
| } |
| } |
| } |
| |
| } // namespace |
| |
| enum class CommandEncoderBase::EncodingState : uint8_t { |
| TopLevel, |
| ComputePass, |
| RenderPass, |
| Finished |
| }; |
| |
| CommandEncoderBase::CommandEncoderBase(DeviceBase* device) |
| : ObjectBase(device), mEncodingState(EncodingState::TopLevel) { |
| } |
| |
| CommandEncoderBase::~CommandEncoderBase() { |
| if (!mWereCommandsAcquired) { |
| MoveToIterator(); |
| FreeCommands(&mIterator); |
| } |
| } |
| |
| CommandIterator CommandEncoderBase::AcquireCommands() { |
| ASSERT(!mWereCommandsAcquired); |
| mWereCommandsAcquired = true; |
| return std::move(mIterator); |
| } |
| |
| CommandBufferResourceUsage CommandEncoderBase::AcquireResourceUsages() { |
| ASSERT(!mWereResourceUsagesAcquired); |
| mWereResourceUsagesAcquired = true; |
| return std::move(mResourceUsages); |
| } |
| |
| void CommandEncoderBase::MoveToIterator() { |
| if (!mWasMovedToIterator) { |
| mIterator = std::move(mAllocator); |
| mWasMovedToIterator = true; |
| } |
| } |
| |
| // Implementation of the API's command recording methods |
| |
| ComputePassEncoderBase* CommandEncoderBase::BeginComputePass() { |
| DeviceBase* device = GetDevice(); |
| if (ConsumedError(ValidateCanRecordTopLevelCommands())) { |
| return ComputePassEncoderBase::MakeError(device, this); |
| } |
| |
| mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass); |
| |
| mEncodingState = EncodingState::ComputePass; |
| return new ComputePassEncoderBase(device, this, &mAllocator); |
| } |
| |
| RenderPassEncoderBase* CommandEncoderBase::BeginRenderPass(const RenderPassDescriptor* info) { |
| DeviceBase* device = GetDevice(); |
| |
| if (ConsumedError(ValidateCanRecordTopLevelCommands())) { |
| return RenderPassEncoderBase::MakeError(device, this); |
| } |
| |
| uint32_t width = 0; |
| uint32_t height = 0; |
| uint32_t sampleCount = 0; |
| if (ConsumedError( |
| ValidateRenderPassDescriptor(device, info, &width, &height, &sampleCount))) { |
| return RenderPassEncoderBase::MakeError(device, this); |
| } |
| |
| ASSERT(width > 0 && height > 0 && sampleCount > 0); |
| |
| mEncodingState = EncodingState::RenderPass; |
| |
| BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass); |
| |
| for (uint32_t i = 0; i < info->colorAttachmentCount; ++i) { |
| if (info->colorAttachments[i] != nullptr) { |
| cmd->colorAttachmentsSet.set(i); |
| cmd->colorAttachments[i].view = info->colorAttachments[i]->attachment; |
| cmd->colorAttachments[i].resolveTarget = info->colorAttachments[i]->resolveTarget; |
| cmd->colorAttachments[i].loadOp = info->colorAttachments[i]->loadOp; |
| cmd->colorAttachments[i].storeOp = info->colorAttachments[i]->storeOp; |
| cmd->colorAttachments[i].clearColor = info->colorAttachments[i]->clearColor; |
| } |
| } |
| |
| cmd->hasDepthStencilAttachment = info->depthStencilAttachment != nullptr; |
| if (cmd->hasDepthStencilAttachment) { |
| cmd->hasDepthStencilAttachment = true; |
| cmd->depthStencilAttachment.view = info->depthStencilAttachment->attachment; |
| cmd->depthStencilAttachment.clearDepth = info->depthStencilAttachment->clearDepth; |
| cmd->depthStencilAttachment.clearStencil = info->depthStencilAttachment->clearStencil; |
| cmd->depthStencilAttachment.depthLoadOp = info->depthStencilAttachment->depthLoadOp; |
| cmd->depthStencilAttachment.depthStoreOp = info->depthStencilAttachment->depthStoreOp; |
| cmd->depthStencilAttachment.stencilLoadOp = info->depthStencilAttachment->stencilLoadOp; |
| cmd->depthStencilAttachment.stencilStoreOp = |
| info->depthStencilAttachment->stencilStoreOp; |
| } |
| |
| cmd->width = width; |
| cmd->height = height; |
| cmd->sampleCount = sampleCount; |
| |
| return new RenderPassEncoderBase(device, this, &mAllocator); |
| } |
| |
| void CommandEncoderBase::CopyBufferToBuffer(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) { |
| if (ConsumedError(ValidateCanRecordTopLevelCommands())) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(source))) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(destination))) { |
| return; |
| } |
| |
| CopyBufferToBufferCmd* copy = |
| mAllocator.Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer); |
| copy->source = source; |
| copy->sourceOffset = sourceOffset; |
| copy->destination = destination; |
| copy->destinationOffset = destinationOffset; |
| copy->size = size; |
| } |
| |
| void CommandEncoderBase::CopyBufferToTexture(const BufferCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize) { |
| if (ConsumedError(ValidateCanRecordTopLevelCommands())) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(source->buffer))) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(destination->texture))) { |
| return; |
| } |
| |
| CopyBufferToTextureCmd* copy = |
| mAllocator.Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture); |
| copy->source.buffer = source->buffer; |
| copy->source.offset = source->offset; |
| copy->destination.texture = destination->texture; |
| copy->destination.origin = destination->origin; |
| copy->copySize = *copySize; |
| copy->destination.level = destination->level; |
| copy->destination.slice = destination->slice; |
| if (source->rowPitch == 0) { |
| copy->source.rowPitch = ComputeDefaultRowPitch(destination->texture, copySize->width); |
| } else { |
| copy->source.rowPitch = source->rowPitch; |
| } |
| if (source->imageHeight == 0) { |
| copy->source.imageHeight = copySize->height; |
| } else { |
| copy->source.imageHeight = source->imageHeight; |
| } |
| } |
| |
| void CommandEncoderBase::CopyTextureToBuffer(const TextureCopyView* source, |
| const BufferCopyView* destination, |
| const Extent3D* copySize) { |
| if (ConsumedError(ValidateCanRecordTopLevelCommands())) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(source->texture))) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(destination->buffer))) { |
| return; |
| } |
| |
| CopyTextureToBufferCmd* copy = |
| mAllocator.Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer); |
| copy->source.texture = source->texture; |
| copy->source.origin = source->origin; |
| copy->copySize = *copySize; |
| copy->source.level = source->level; |
| copy->source.slice = source->slice; |
| copy->destination.buffer = destination->buffer; |
| copy->destination.offset = destination->offset; |
| if (destination->rowPitch == 0) { |
| copy->destination.rowPitch = ComputeDefaultRowPitch(source->texture, copySize->width); |
| } else { |
| copy->destination.rowPitch = destination->rowPitch; |
| } |
| if (destination->imageHeight == 0) { |
| copy->destination.imageHeight = copySize->height; |
| } else { |
| copy->destination.imageHeight = destination->imageHeight; |
| } |
| } |
| |
| void CommandEncoderBase::CopyTextureToTexture(const TextureCopyView* source, |
| const TextureCopyView* destination, |
| const Extent3D* copySize) { |
| if (ConsumedError(ValidateCanRecordTopLevelCommands())) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(source->texture))) { |
| return; |
| } |
| |
| if (ConsumedError(GetDevice()->ValidateObject(destination->texture))) { |
| return; |
| } |
| |
| CopyTextureToTextureCmd* copy = |
| mAllocator.Allocate<CopyTextureToTextureCmd>(Command::CopyTextureToTexture); |
| copy->source.texture = source->texture; |
| copy->source.origin = source->origin; |
| copy->source.level = source->level; |
| copy->source.slice = source->slice; |
| copy->destination.texture = destination->texture; |
| copy->destination.origin = destination->origin; |
| copy->destination.level = destination->level; |
| copy->destination.slice = destination->slice; |
| copy->copySize = *copySize; |
| } |
| |
| CommandBufferBase* CommandEncoderBase::Finish() { |
| if (GetDevice()->ConsumedError(ValidateFinish())) { |
| // Even if finish validation fails, it is now invalid to call any encoding commands on |
| // this object, so we set its state to finished. |
| mEncodingState = EncodingState::Finished; |
| return CommandBufferBase::MakeError(GetDevice()); |
| } |
| ASSERT(!IsError()); |
| |
| mEncodingState = EncodingState::Finished; |
| |
| MoveToIterator(); |
| return GetDevice()->CreateCommandBuffer(this); |
| } |
| |
| // Implementation of functions to interact with sub-encoders |
| |
| void CommandEncoderBase::HandleError(const char* message) { |
| if (mEncodingState != EncodingState::Finished) { |
| if (!mGotError) { |
| mGotError = true; |
| mErrorMessage = message; |
| } |
| } else { |
| GetDevice()->HandleError(message); |
| } |
| } |
| |
| void CommandEncoderBase::ConsumeError(ErrorData* error) { |
| HandleError(error->GetMessage().c_str()); |
| delete error; |
| } |
| |
| void CommandEncoderBase::PassEnded() { |
| // This function may still be called when the command encoder is finished, just do nothing. |
| if (mEncodingState == EncodingState::Finished) { |
| return; |
| } |
| |
| if (mEncodingState == EncodingState::ComputePass) { |
| mAllocator.Allocate<EndComputePassCmd>(Command::EndComputePass); |
| } else { |
| ASSERT(mEncodingState == EncodingState::RenderPass); |
| mAllocator.Allocate<EndRenderPassCmd>(Command::EndRenderPass); |
| } |
| mEncodingState = EncodingState::TopLevel; |
| } |
| |
| // Implementation of the command buffer validation that can be precomputed before submit |
| |
| MaybeError CommandEncoderBase::ValidateFinish() { |
| DAWN_TRY(GetDevice()->ValidateObject(this)); |
| |
| if (mGotError) { |
| return DAWN_VALIDATION_ERROR(mErrorMessage); |
| } |
| |
| if (mEncodingState != EncodingState::TopLevel) { |
| return DAWN_VALIDATION_ERROR("Command buffer recording ended mid-pass"); |
| } |
| |
| MoveToIterator(); |
| mIterator.Reset(); |
| |
| Command type; |
| while (mIterator.NextCommandId(&type)) { |
| switch (type) { |
| case Command::BeginComputePass: { |
| mIterator.NextCommand<BeginComputePassCmd>(); |
| DAWN_TRY(ValidateComputePass()); |
| } break; |
| |
| case Command::BeginRenderPass: { |
| BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>(); |
| DAWN_TRY(ValidateRenderPass(cmd)); |
| } break; |
| |
| case Command::CopyBufferToBuffer: { |
| CopyBufferToBufferCmd* copy = mIterator.NextCommand<CopyBufferToBufferCmd>(); |
| |
| DAWN_TRY( |
| ValidateCopySizeFitsInBuffer(copy->source, copy->sourceOffset, copy->size)); |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, |
| copy->destinationOffset, copy->size)); |
| DAWN_TRY(ValidateB2BCopySizeAlignment(copy->size, copy->sourceOffset, |
| copy->destinationOffset)); |
| |
| DAWN_TRY( |
| ValidateCanUseAs(copy->source.Get(), dawn::BufferUsageBit::TransferSrc)); |
| DAWN_TRY(ValidateCanUseAs(copy->destination.Get(), |
| dawn::BufferUsageBit::TransferDst)); |
| |
| mResourceUsages.topLevelBuffers.insert(copy->source.Get()); |
| mResourceUsages.topLevelBuffers.insert(copy->destination.Get()); |
| } break; |
| |
| case Command::CopyBufferToTexture: { |
| CopyBufferToTextureCmd* copy = mIterator.NextCommand<CopyBufferToTextureCmd>(); |
| |
| DAWN_TRY( |
| ValidateTextureSampleCountInCopyCommands(copy->destination.texture.Get())); |
| |
| uint32_t bufferCopySize = 0; |
| DAWN_TRY(ValidateRowPitch(copy->destination.texture->GetFormat(), |
| copy->copySize, copy->source.rowPitch)); |
| |
| DAWN_TRY(ComputeTextureCopyBufferSize( |
| copy->destination.texture->GetFormat(), copy->copySize, |
| copy->source.rowPitch, copy->source.imageHeight, &bufferCopySize)); |
| |
| DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize)); |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->source, bufferCopySize)); |
| DAWN_TRY( |
| ValidateTexelBufferOffset(copy->destination.texture.Get(), copy->source)); |
| |
| DAWN_TRY(ValidateCanUseAs(copy->source.buffer.Get(), |
| dawn::BufferUsageBit::TransferSrc)); |
| DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(), |
| dawn::TextureUsageBit::TransferDst)); |
| |
| mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get()); |
| mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get()); |
| } break; |
| |
| case Command::CopyTextureToBuffer: { |
| CopyTextureToBufferCmd* copy = mIterator.NextCommand<CopyTextureToBufferCmd>(); |
| |
| DAWN_TRY(ValidateTextureSampleCountInCopyCommands(copy->source.texture.Get())); |
| |
| uint32_t bufferCopySize = 0; |
| DAWN_TRY(ValidateRowPitch(copy->source.texture->GetFormat(), copy->copySize, |
| copy->destination.rowPitch)); |
| DAWN_TRY(ComputeTextureCopyBufferSize( |
| copy->source.texture->GetFormat(), copy->copySize, |
| copy->destination.rowPitch, copy->destination.imageHeight, |
| &bufferCopySize)); |
| |
| DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize)); |
| DAWN_TRY(ValidateCopySizeFitsInBuffer(copy->destination, bufferCopySize)); |
| DAWN_TRY( |
| ValidateTexelBufferOffset(copy->source.texture.Get(), copy->destination)); |
| |
| DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(), |
| dawn::TextureUsageBit::TransferSrc)); |
| DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(), |
| dawn::BufferUsageBit::TransferDst)); |
| |
| mResourceUsages.topLevelTextures.insert(copy->source.texture.Get()); |
| mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get()); |
| } break; |
| |
| case Command::CopyTextureToTexture: { |
| CopyTextureToTextureCmd* copy = |
| mIterator.NextCommand<CopyTextureToTextureCmd>(); |
| |
| DAWN_TRY(ValidateTextureToTextureCopyRestrictions( |
| copy->source, copy->destination, copy->copySize)); |
| |
| DAWN_TRY(ValidateCopySizeFitsInTexture(copy->source, copy->copySize)); |
| DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize)); |
| |
| DAWN_TRY(ValidateCanUseAs(copy->source.texture.Get(), |
| dawn::TextureUsageBit::TransferSrc)); |
| DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(), |
| dawn::TextureUsageBit::TransferDst)); |
| |
| mResourceUsages.topLevelTextures.insert(copy->source.texture.Get()); |
| mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get()); |
| } break; |
| |
| default: |
| return DAWN_VALIDATION_ERROR("Command disallowed outside of a pass"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError CommandEncoderBase::ValidateComputePass() { |
| PassResourceUsageTracker usageTracker; |
| CommandBufferStateTracker persistentState; |
| |
| Command type; |
| while (mIterator.NextCommandId(&type)) { |
| switch (type) { |
| case Command::EndComputePass: { |
| mIterator.NextCommand<EndComputePassCmd>(); |
| |
| DAWN_TRY(ValidateDebugGroups(mDebugGroupStackSize)); |
| |
| DAWN_TRY(usageTracker.ValidateUsages(PassType::Compute)); |
| mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage()); |
| return {}; |
| } break; |
| |
| case Command::Dispatch: { |
| mIterator.NextCommand<DispatchCmd>(); |
| DAWN_TRY(persistentState.ValidateCanDispatch()); |
| } break; |
| |
| case Command::DispatchIndirect: { |
| DispatchIndirectCmd* cmd = mIterator.NextCommand<DispatchIndirectCmd>(); |
| DAWN_TRY(persistentState.ValidateCanDispatch()); |
| usageTracker.BufferUsedAs(cmd->indirectBuffer.Get(), |
| dawn::BufferUsageBit::Indirect); |
| } break; |
| |
| case Command::InsertDebugMarker: { |
| InsertDebugMarkerCmd* cmd = mIterator.NextCommand<InsertDebugMarkerCmd>(); |
| mIterator.NextData<char>(cmd->length + 1); |
| } break; |
| |
| case Command::PopDebugGroup: { |
| mIterator.NextCommand<PopDebugGroupCmd>(); |
| DAWN_TRY(PopDebugMarkerStack(&mDebugGroupStackSize)); |
| } break; |
| |
| case Command::PushDebugGroup: { |
| PushDebugGroupCmd* cmd = mIterator.NextCommand<PushDebugGroupCmd>(); |
| mIterator.NextData<char>(cmd->length + 1); |
| DAWN_TRY(PushDebugMarkerStack(&mDebugGroupStackSize)); |
| } break; |
| |
| case Command::SetComputePipeline: { |
| SetComputePipelineCmd* cmd = mIterator.NextCommand<SetComputePipelineCmd>(); |
| ComputePipelineBase* pipeline = cmd->pipeline.Get(); |
| persistentState.SetComputePipeline(pipeline); |
| } break; |
| |
| case Command::SetBindGroup: { |
| SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>(); |
| if (cmd->dynamicOffsetCount > 0) { |
| mIterator.NextData<uint64_t>(cmd->dynamicOffsetCount); |
| } |
| |
| TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker); |
| persistentState.SetBindGroup(cmd->index, cmd->group.Get()); |
| } break; |
| |
| default: |
| return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass"); |
| } |
| } |
| |
| UNREACHABLE(); |
| return DAWN_VALIDATION_ERROR("Unfinished compute pass"); |
| } |
| |
| MaybeError CommandEncoderBase::ValidateRenderPass(BeginRenderPassCmd* renderPass) { |
| PassResourceUsageTracker usageTracker; |
| CommandBufferStateTracker persistentState; |
| |
| // Track usage of the render pass attachments |
| for (uint32_t i : IterateBitSet(renderPass->colorAttachmentsSet)) { |
| RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i]; |
| TextureBase* texture = colorAttachment->view->GetTexture(); |
| usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment); |
| |
| TextureViewBase* resolveTarget = colorAttachment->resolveTarget.Get(); |
| if (resolveTarget != nullptr) { |
| usageTracker.TextureUsedAs(resolveTarget->GetTexture(), |
| dawn::TextureUsageBit::OutputAttachment); |
| } |
| } |
| |
| if (renderPass->hasDepthStencilAttachment) { |
| TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture(); |
| usageTracker.TextureUsedAs(texture, dawn::TextureUsageBit::OutputAttachment); |
| } |
| |
| Command type; |
| while (mIterator.NextCommandId(&type)) { |
| switch (type) { |
| case Command::EndRenderPass: { |
| mIterator.NextCommand<EndRenderPassCmd>(); |
| |
| DAWN_TRY(ValidateDebugGroups(mDebugGroupStackSize)); |
| |
| DAWN_TRY(usageTracker.ValidateUsages(PassType::Render)); |
| mResourceUsages.perPass.push_back(usageTracker.AcquireResourceUsage()); |
| return {}; |
| } break; |
| |
| case Command::Draw: { |
| mIterator.NextCommand<DrawCmd>(); |
| DAWN_TRY(persistentState.ValidateCanDraw()); |
| } break; |
| |
| case Command::DrawIndexed: { |
| mIterator.NextCommand<DrawIndexedCmd>(); |
| DAWN_TRY(persistentState.ValidateCanDrawIndexed()); |
| } break; |
| |
| case Command::DrawIndirect: { |
| DrawIndirectCmd* cmd = mIterator.NextCommand<DrawIndirectCmd>(); |
| DAWN_TRY(persistentState.ValidateCanDraw()); |
| usageTracker.BufferUsedAs(cmd->indirectBuffer.Get(), |
| dawn::BufferUsageBit::Indirect); |
| } break; |
| |
| case Command::DrawIndexedIndirect: { |
| DrawIndexedIndirectCmd* cmd = mIterator.NextCommand<DrawIndexedIndirectCmd>(); |
| DAWN_TRY(persistentState.ValidateCanDrawIndexed()); |
| usageTracker.BufferUsedAs(cmd->indirectBuffer.Get(), |
| dawn::BufferUsageBit::Indirect); |
| } break; |
| |
| case Command::InsertDebugMarker: { |
| InsertDebugMarkerCmd* cmd = mIterator.NextCommand<InsertDebugMarkerCmd>(); |
| mIterator.NextData<char>(cmd->length + 1); |
| } break; |
| |
| case Command::PopDebugGroup: { |
| mIterator.NextCommand<PopDebugGroupCmd>(); |
| DAWN_TRY(PopDebugMarkerStack(&mDebugGroupStackSize)); |
| } break; |
| |
| case Command::PushDebugGroup: { |
| PushDebugGroupCmd* cmd = mIterator.NextCommand<PushDebugGroupCmd>(); |
| mIterator.NextData<char>(cmd->length + 1); |
| DAWN_TRY(PushDebugMarkerStack(&mDebugGroupStackSize)); |
| } break; |
| |
| case Command::SetRenderPipeline: { |
| SetRenderPipelineCmd* cmd = mIterator.NextCommand<SetRenderPipelineCmd>(); |
| RenderPipelineBase* pipeline = cmd->pipeline.Get(); |
| |
| if (!pipeline->IsCompatibleWith(renderPass)) { |
| return DAWN_VALIDATION_ERROR( |
| "Pipeline is incompatible with this render pass"); |
| } |
| |
| persistentState.SetRenderPipeline(pipeline); |
| } break; |
| |
| case Command::SetStencilReference: { |
| mIterator.NextCommand<SetStencilReferenceCmd>(); |
| } break; |
| |
| case Command::SetBlendColor: { |
| mIterator.NextCommand<SetBlendColorCmd>(); |
| } break; |
| |
| case Command::SetScissorRect: { |
| mIterator.NextCommand<SetScissorRectCmd>(); |
| } break; |
| |
| case Command::SetBindGroup: { |
| SetBindGroupCmd* cmd = mIterator.NextCommand<SetBindGroupCmd>(); |
| if (cmd->dynamicOffsetCount > 0) { |
| mIterator.NextData<uint64_t>(cmd->dynamicOffsetCount); |
| } |
| |
| TrackBindGroupResourceUsage(cmd->group.Get(), &usageTracker); |
| persistentState.SetBindGroup(cmd->index, cmd->group.Get()); |
| } break; |
| |
| case Command::SetIndexBuffer: { |
| SetIndexBufferCmd* cmd = mIterator.NextCommand<SetIndexBufferCmd>(); |
| |
| usageTracker.BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsageBit::Index); |
| persistentState.SetIndexBuffer(); |
| } break; |
| |
| case Command::SetVertexBuffers: { |
| SetVertexBuffersCmd* cmd = mIterator.NextCommand<SetVertexBuffersCmd>(); |
| auto buffers = mIterator.NextData<Ref<BufferBase>>(cmd->count); |
| mIterator.NextData<uint64_t>(cmd->count); |
| |
| for (uint32_t i = 0; i < cmd->count; ++i) { |
| usageTracker.BufferUsedAs(buffers[i].Get(), dawn::BufferUsageBit::Vertex); |
| } |
| persistentState.SetVertexBuffer(cmd->startSlot, cmd->count); |
| } break; |
| |
| default: |
| return DAWN_VALIDATION_ERROR("Command disallowed inside a render pass"); |
| } |
| } |
| |
| UNREACHABLE(); |
| return DAWN_VALIDATION_ERROR("Unfinished render pass"); |
| } |
| |
| MaybeError CommandEncoderBase::ValidateCanRecordTopLevelCommands() const { |
| if (mEncodingState != EncodingState::TopLevel) { |
| return DAWN_VALIDATION_ERROR("Command cannot be recorded inside a pass"); |
| } |
| return {}; |
| } |
| |
| } // namespace dawn_native |